Realistic Kissing Simulator is a game about tonsil hockey by Jimmy Andrews and Loren Schmidt.

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Why Try It: Experience all the tongue-mashing fun of kissing without the messiness; a game about sexual activity that makes consent part of the action.

Mood: Rowdy

Author’s Notes: "Two people sit together, and contemplate kissing. If both wish to kiss, a robust kissing simulation is provided! Tongues that expand, wobble, squish and lick! As the players are satisfied, the kiss ends. This is Realistic Kissing Simulator: a co-operative, goal-less, kissing simulation game."

From the forest ambassador: If you like Realistic Kissing Simulator, you can check out more of Loren Schmidt’s work at their website. Also, take a look at Jimmy Andrews’ How to Be a Tree.

Journalière is a game about melting by Mason Lindroth.

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Why Try It: Unusual and compelling art style; relatively free-form exploratory gameplay without mandatory reflex or skill-based challenges.

Mood: Creepy

Author’s Notes: "Mostly aimless wandering around a whimsically bleak surreal world, with a few moments of rudimentary platforming action. Proceed to the office tower at the top of the world map."

From the forest ambassador: Check out more of Mason Lindroth’s art and games, including the previously-featured Weird Egg & Crushing Finger, at his tumblr.

Party Business is a game about efficient partying by R Hill.

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Why Try It: Great sound design; interesting and amusing sense of movement; play as a cake.

Mood: Silly

Author’s Notes: "You are a cake, and must collect presents for a party. Your boss at PartyCo tells you that parties are serious business. Forks try to eat you, because you are a cake."

From the forest ambassador: You can spot presents over the hedges by the balloons they’re attached to, and you can usually avoid forks when they launch at you by speeding right past them rather than trying to turn or back up.

Capsule is a game about time and decisions by PaperBlurt.

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Why Try It: Creative use of visual effects to convey mood & atmosphere; an interactive deep space sci-fi story.

Mood: Creepy

Author’s Notes: "What’s happening in Sector 24-R?"

From the forest ambassador: Once you finish the story, you can see the other endings without having to replay the entire thing. Check out more of PaperBlurt’s Twine works at The PaperBlurt Twine Album.

BRICK[bricksmash]SMASH is a game about recursion by Alan Hazelden.

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Why Try It: A cute, recursive take on Breakout and similar games.

Mood: Chill

Author’s Notes: "BRICK[bricksmash]SMASH is bricksmash inside BRICKSMASH."

From the forest ambassador: Losing a ball inside one of the bricks doesn’t cost you anything, but if you lose your main ball and still have an inner brick game going, you can finish it to transform the brick into a new ball.

Check out more of Alan Hazelden’s games at his website, including the (commercial) chemistry-based puzzle game, Sokobond.

Shower Sim is a game about getting clean by chrisamaphone.

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Why Try It: Cute prose wrapped around a simple system that asks you to make difficult choices.

Mood: Silly

Author’s Notes: ”~~cutting edge, cinematic crappy apartment shower realism~~”

From the forest ambassador: Check out chrisamaphone’s other work, including the previously-featured and highly-recommended Spoken.

The Dark Third is a game about running away by Mark Wonnacott.

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Why Try It: An interactive music video that makes effective use of a very limited control scheme.

Mood: Atmospheric

Author’s Notes: "based on the first three tracks of The Dark Third by Pure Reason Revolution. they run together quite nicely and i’ve had an idea for a kind of video based around it for a while”

From the forest ambassador: Check out more of Mark Wonnacott’s work at

Battle Cube is a game about evasion by Nifflas.

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Why Try It: Simple rhythm-based gameplay; challenging but low downtime.

Mood: Hypnotic

Author’s Notes: "This is a Unity experiment based on an idea I’ve had for a long, long time. Some day in the distant future, I may make a bigger game featuring many more battle cubes."

From the forest ambassador: The corners are usually the safest because the central square only fires large lasers from its four faces. Keep in mind that everything it throws at you is in time with the beat!

forest ambassador is free for everyone — it’s supported by friends of the forest, who receive a monthly dispatch called WOODLAND SECRETS

WOODLAND SECRETS contains poetry, interviews, unreleased experiments, notes, and ephemera related to each month’s crop of featured games at forest ambassador.

this month’s issue is a micro-album containing songs inspired by the games featured in august.

if you aren’t a friend of the forest already, check out this PDF zine collecting some pieces from the last few months of WOODLAND SECRETS, and if you like the material and want to support forest ambassador, consider subscribing.



Humanoid 47 is a game about escape by JO99 and Oliv Kronsilds.

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Why Try It: Unusual and hyper-detailed visual style & animation.

Mood: Creepy

Author’s Notes: "Dr. Leboucher continues his strange experiments on his residents. Following an explosion, patient E326 manages to flee and retreat into the secret laboratory. Will you escape from this strange place where mechanical and flesh seems strangely mingled?" (translated from French)

From the forest ambassador: If you get stuck, you can cheat a little by hitting tab to reveal the clickable hotspots in each scene.

Notes on Departure is a game about what’s left behind by withoutpillow.

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Why Try It: A short story that makes interesting narrative use of player input.

Mood: Introspective

Author’s Notes: "I had an explicit idea of what I wanted to do with my game: I sought for it to remain open to interpretation so that the player could put in their expectations and wishes and let the experience kind of be what they wanted it to be, or perhaps the way that seemed most natural to them."

From the forest ambassador: You can read more about the making of Notes on Departure at withoutpillow’s tumblr.

PROBE TEAM is a game about teamwork by Andrew Shouldice.

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Why Try It: Beautiful visuals; cute narration and characters; simple but interesting exploration dynamics.

Mood: Spacey

Author’s Notes: "PROBE TEAM is a game made in less than 48 hours for Ludum Dare 27 on August 24th and 25th, 2013. It won first place overall, as well as first place in “Mood”, third place in “Graphics”, 4th place in “Fun” and “Theme”, and 5th in “Audio”."

From the forest ambassador: You’ve got ten seconds of fuel but unlimited probes. Try to use short bursts to conserve your fuel and let inertia move your probes a bit for you.

The Faeries’ Curse is a game about restoration by Thomas Flynn and Karolin Schnoor.

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Why Try It: Charming presentation; simple and quick puzzles.

Mood: Dreamy

Author’s Notes: "The theme for the [Victoria & Albert Museum’s first game] jam was “hidden stories” and we were asked to take inspiration from the V&A’s medieval and renaissance galleries - hence the fairytale theme. We chose to make an interactive website … well because neither of can code much else but it also meant that the game is accessible to the widest audience (although there are inevitably variances in experience due to browser support &c. &c.) We also tried to take into consideration some game accessibility guidelines.

From the forest ambassador: Thomas Flynn also did the soundtrack for the game Chopsquares, a $2 game by Taylor Bai-Woo, whose game Small Armor was previously featured on forest ambassador.”

You can purchase work by Karolin Schnoor at her website.

Last Chance Supermarket is a game about consumption by Sebastian Lague.

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Why Try It: Frantic and amusing cart pushing and crashing action; simulates the holy terror of consumer capitalism from the safety of your home.

Mood: Rowdy

Author’s Notes: "The game involves madly rushing around the shops late on Christmas Eve, trying to purchase a few special things for the big day. You only get one chance a year to really show your family how much you care, so make sure you get everything on that list! Try not to buy too much extra stuff though as money is tight and your wife is fussy about clutter! Above all, however, please don’t get yourself killed by a speeding shopping cart…"

From the forest ambassador: Once your rivals grab something, it’s gone — so hammer on the space bar to consume as quickly as you can! Consume. Consume.

Legacy Bird is a game about love by Dayton McKay.

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Why Try It: Cute characters and interaction system; somewhat difficult but straightforward mechanics.

Mood: Silly

Author’s Notes: "A ginormo sword clone, dating sim, rougue-like. 6 different enemies to cut 5 different girls to smooch 12 different weapons to cut with"

From the forest ambassador: Make sure to bump into enemies with your sword, otherwise you’ll take damage on contact. Try to get babies with higher stats to get stronger!