Brooklyn Trash King is a game about social media, crowdfunding, and raccoons by Ben Esposito.

Play Online

Why Try It: A hilarious and gross narrative about the pursuit of internet fame and fortune, with multiple endings.

Time: Ten minutes.

How to Play: Use the mouse to click on links to advance the narrative.

Author’s Notes: "Brooklyn Trash King is an interactive fiction game which asks: "how far would you would you go to get your novelty Kickstarter funded?""

More Info: You can read an Objective review of the game at Objective Game Reviews.

Find more of Ben Esposito’s work, including the previously-featured Room of 1000 Snakes and Pale Machine, at his website. You can also follow him on Twitter.

Get ‘Em Hard is a game about rejecting unwanted advances by anna anthropy.

Download (Windows)

Why Try It: Interesting blend of match-three and quick reaction mechanics; stylish and evocative sprite art.

Time: Five minutes.

How to Play: Use the arrow keys to look down each of the four lanes in order to petrify advancing boys. Line up chains of three to five boys to smash the statues and score points.

Author’s Notes: "the game was a pretty fun opportunity to let myself work with the EGA palette, the colors of which all interact with each other in ways that maybe you wouldn’t expect. i’ve been playing a lot of the original duke nukum, as well as daniel remar’s homage to it, muri (which is not really a consistently interesting game, much like duke nukum and a lot of other episodic shareware, but is full of really interesting spaces and secrets.) i like the jerky tile-based movement of these games, the silly and sometimes superfluous animations, the smart uses of color.”

More Info: You can find more of anna anthropy’s games at her website; you can also follow her on Twitter. Get ‘Em Hard’s development was funded by anna’s Patreon supporters.

Nothing to Hide is a game about surveillance and control by NCASE.

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Why Try It: A unique ‘anti-stealth’ game about self-monitoring where the goal is to remain visible and observed at all times; distinctive and charming visual design.

Time: Ten minutes.

How to Play: Use the arrow keys or mouse to move through each level, in which you must remain observed by at least one eye at all times. Some of the levels are fairly difficult, but you have the option to skip through any that you wish to.

Author’s Notes: "Nothing To Hide has nothing to hide — all our art/code/music is open source and uncopyrighted. You’re free to copy, remix, record, and do whatever with this game! By giving up “power” over our art, our art has more power.”

More Info: You can read more about the game at the developer’s newsletter. You can also find the game’s developer on Twitter, and can find more of NCASE’s work at ncase.me.

JAMCO® MATEFEST™ 3013 is a game about bears in space by lcz.

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Why Try It: A text adventure about a spacebear mating ritual set in a dystopian corporate far future. Seriously.

Time: Five minutes.

How to Play: Use the mouse to click on links to advance the narrative.

Author’s Notes: "warning: your browser back button will make you lose all progress if you use it! so don’t use it!"

More Info: JAMCO® MATEFEST™ 3013 was made in Twine, an open-source tool for telling interactive, nonlinear stories.

Cosmogonie is a game about rhythm and growth by Spotline.

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Why Try It: A kind of interactive music video controlled entirely with mouse clicks and gestures.

Time: Five minutes.

How to Play: Click and move the mouse to interact with the scene. It’s not always clear how your interactions affect the goings-on displayed, but experimentation will usually trigger interesting effects.

Author’s Notes: "Cosmogonie is a short interactive experimentation. The only controller is your mouse, you have to use it in various ways to interact with the environnment. (Don’t hesitate to play it a second time after finishing, you’ll understand much better, and everytime will be different) Sound is a big part of this so please play with headphones or speakers on :D"

More Info: Cosmogony (French: cosmogonie) is, according to Wikipedia, “any theory concerning the coming into existence of either the cosmos, or the so-called reality of sentient beings.”

You can find more of Spotline’s games at their website.

A Night In The Woods is a game about survival by Amy Dentata.

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Why Try It: Atmospheric first-person experience without time constraints or game-ending obstacles; unique low-resolution visuals; a narrative told through environmental clues and found objects.

Time: Ten minutes.

How to Play: Use the WASD keys to move and the mouse to look around. Click to pick up objects when you’re standing over them. If you get lost or can’t seem to pick things up in the dark, look for a flashlight.

Author’s Notes: "You’re lost, cold, and need a place to sleep for the night. But there’s more going on than it seems. A short first-person game."

More Info: You can find Amy Dentata’s other games — including the previously-featured 10 Seconds In Hell — at her website, which also hosts her writing. You can also follow her on Twitter, and support her on Patreon.

Queer Power is a game about fluidity by Paolo Pedercini.

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Why Try It: A one- or two- player game that deploys some of the mechanics of the fighting game genre to instead tell a story about sexual fluidity.

Time: Five minutes.

How to Play: Use the keyboard keys as listed after clicking on the question mark to move, change your desires/body, and fuck.

Author’s Notes: "Queerland inhabitants don’t have fixed sexual orientations and roles. They fornicate following their highly changeable desires. Forget what you learned at school about the two genders and enjoy a trip in this odd world."

More Info: Superficially, Queer Power is similar to many fighting games and could be understood as a queering of that genre. Most obviously, the game substitutes a more ambiguous end condition for the clearcut victory/KO goal of most traditional, competitive fighting games, in which one player wins and the other loses.

You can find a number of other games by Paolo about topics like the oil industry, the alienation of labour, and smartphone manufacturing at Molleindustria. You can also follow Paolo on Twitter.

Colour is the Keyboard is a game about the viewer and the viewed by Eddie Cameron.

Play Online

Why Try It: A first-person experience that makes effective use of minimalist audiovisual cues to create an unnerving feel.

Time: Five minutes.

How to Play: Use the mouse to look around and the WASD or arrow keys to move.

More Info: You can find more of Eddie Cameron’s work at Grapefruit Games. You can also follow him on Twitter.

Cactus Block is a game about taking a chance and making it home by chuchino.

Download (Windows)

Why Try It: A cute platformer game with a simple, compelling mechanic and no enemies or real hazards besides those generated by the player.

Time: Five minutes.

How to Play: Use the arrow keys to move and jump. Use the mouse to position the cursor, and left click to randomly place either a cactus or a block. You can step on blocks, but contact with a cactus puts you back at the beginning of the screen. Try to make it home!

More Info: You can find more games by the author at Glorious Trainwrecks.

Action Painting Pro is a game about splashing around by Ian MacLarty.

Download (Windows, Mac, Linux)

Why Try It: A platformer game that eschews collection or completion and instead provides the player with a purely expressive goal.

Time: Five minutes.

How to Play: Use the arrow keys to move and jump around the space. Collecting different icons provides different effects and prolongs the amount of time you can spend working on a piece.

Author’s Notes: "Discover your inner Pollock with Action Painting Pro creative software for Windows, Macintosh and Linux home computers. Create great works of art from the comfort of your desk chair. With Action Painting Pro being creative is as simple as playing a video game."

More Info: You can find more of Ian MacLarty’s games at his website. You can also follow him on Twitter.

If you liked Action Painting Pro, you might also be interested in BECOME A GREAT ARTIST IN JUST 10 SECONDS, a previously-featured art program-as-game.