Get X, Avoid Y is a game about games by Pippin Barr.

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Why Try It: An interesting exploration the ways that changing a game’s visuals can change the entire feel of the work.

Mood: Energetic

Author’s Notes: "Get! Avoid! Avoid! Get! Get get avoid get! It’s the stunning culmination of every game you’ve ever played! You don’t have to like it but you can’t avoid it! Got it?!"

From the forest ambassador: You can read about the making of Get X, Avoid Y at Pippin’s blog. (Oh, and the game itself is endless.)

The Wait is a game about the desert by Pierre Chevalier.

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Why Try It: Beautiful visual design; a short narrative told through images and minimal interaction.

Mood: Atmospheric

Author’s Notes: "The Wait is a narrative set in the desert. I suggest you play first (actually, you should play several times), then come back here to read the following notes (use the “show” button).”

From the forest ambassador: If you like The Wait, be sure to check out more of Pierre Chevalier’s work, including the previously-featured Unpredictable Storyline Twists 2 and EMMA.

Surf Camp is a game about being the best by RAC Seven.

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Why Try It: Easy and compelling surfing action; an amusing story that plays out over a number of surf competitions.

Mood: Cocky

Author’s Notes: "It’s your first day at surf camp, and there’s trouble brewing…"

From the forest ambassador: Do tricks in the air with the arrow keys to build speed and stay ahead of the wave crashing behind you. Use the mouse to make your choices in the rock-paper-scissors sections. 

Pontefract is a game about fear by Kitty Horrorshow.

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Why Try It: A well-written text-based horror game; spooky & evocative.

Mood: Creepy

Author’s Notes: "explore an evil castle and confront the fetid darkness within. my first ever twine game, inspired by shakespeare’s Richard the Second."

From the forest ambassador: If you like Pontefract, be sure to check out Kitty’s other games like Stygia; or try The Bog-Nymphs of Neptune for a game with a totally different feel.

SpaceWrestler is a game about slamming and jamming by Daniel McFarline.

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Why Try It: A seemingly Pac-Man-inspired game about wrestlers in space; very crunchy and satisfying planet-slamming effects.

Mood: Rowdy

Author’s Notes: "Mad Meteor’ Mike was the greatest wrestler the world had ever seen, after winning the Ultimate Championship Belt in 1986 he became powerful enough to ascend to the cosmos and become an all-powerful Titan of Wrestling… Now ‘Mad Meteor’ Mike travels between galaxies, slamming planets to sustain his amazing powers to warp through space. All that stands in his way are the Evil WrestleLords who hunt him endlessly…"

From the forest ambassador: Keep moving to avoid the WrestleLords, and try to plan your path so that you won’t be trapped by them. Also, keep an eye out for folding chairs and other improvised weapons!

Electric Tortoise is a game about rules by Dillon Rogers.

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Why Try It: Crisp, evocative aesthetic; uses a simple conversational structure to tell an interesting story.

Mood: Creepy

Author’s Notes: "Blade Runner and I, Robot-inspired interrogation game. Use Left-mouse button to move/select dialogue options."

From the forest ambassador: For a longer and somewhat more complex game with a similar premise, check out The King of the Wood.

Delve is a game about finding an opening by Conor McCann.

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Why Try It: Beautiful visual design; a simple, upbeat, one-mouse button experience.

Mood: Chill

Author’s Notes: "MADE FOR LUDUM DARE 29, THIS ARTSY EXPLORATION GAME WON FIRST PLACE IN GRAPHICS."

From the forest ambassador: You can read a little about Delve and some similar games at this Kill Screen article.

Morning Coffee is a game about readiness by Animal Phase.

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Why Try It: A very brief, atmospheric experience with no fail state.

Mood: Soothing

Author’s Notes: "A short-form narrative game about the morning routine, and a bit more…"

From the forest ambassador: You can find more of Animal Phase’s works at their website.

7 Light-Years is a game about charting a course by Nicklas Nygren & Marcus Nygren.

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Why Try It: A straightforward avoidance game with simple but engrossing visuals and audio; later levels can be difficult but low-key music and abstract visuals keep it from becoming stressful.

Mood: Hypnotic

Author’s Notes: "Me and my cousin Marcus Nygren created this game in 10 hours just for the heck of it!"

From the forest ambassador: You can use the left mouse button to rotate, (though it might make you dizzy)

Ernesto is a game about an a-mazing quest by Daniel Benmergui.

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Why Try It: Condenses a dungeon exploration experience into a streamlined maze structure; difficult but the ability to undo moves means it’s easy to try new strategies.

Mood: Tense

Author’s Notes: "This RPG is all about tracing a heroic path through a dungeon to kill the Dungeon God."

From the forest ambassador: You can cancel moves as long as you haven’t lost all your hit points — just click back on a previously-occupied space to cancel all your moves back to that point.